

Players can go for five Mages with Ryze and Sylas which gives players better damage, or they can go with one of those two and a Lulu for better frontline. However, the other two spots are up to debate. Players will still want to run Astral with Heimerdinger as their first four champions. Post-Krugs, players have a decision to make at level six. | Screenshot provided by Warren Younger/lolchess.gg team builder. Mid Game (Stage 3 and 4) Damage based level six board with five mage. At level five, grabbing either Lulu or Tristana for Trainer is ideal. At level four players should always try to get in Astral along with a Heimerdinger. Nami is also a good secondary item holder before players find Ryze or Zoe. Skarner and Illaoi are a great frontline as well to prevent early bleeding. Nami and Vladimir paired with Heimerdinger gives players quick access to three Mage at the start of the game.

Ideally, players will want to find a Lulu to be the pair but if a player gets an early Tristana she can be a placeholder.

Heimerdinger also doubles as a Mage which is important. The trainer trait will be in the comp through the end game so picking it up as early as possible allows for Nomsy to hit four-star as fast as possible. There are two key openers players should try to find in the early game. But taking this requires players to play as strong as a board possible without needing to roll too much gold. Late Game Specialist is by far the best silver augment to take because of this. As for augments, any augment that benefits AP style of play like Luden’s Echo or Blue Battery are great however, econ augments will allow players to hit late game faster which is the primary win condition. Players are going to need a mix of both in the early and mid-game. Statikk Shiv and Spear of Shojin are the two items to focus on for damage, while Gargoyle’s Stoneplate and Sunfire Cape are the focus for tank. Players want to prioritize getting an early mana item and an early tank item. Early Game (Stage 2) Getting Astral online early is critical in this comp. The comp wins games due to the insane amount of utility that stalls the round long enough for Ao Shin to cast his powerful spell multiple times.
#MAGE TIME MAGE UPGRADE#
The comp is very expensive to pilot as players will need the gold necessary not only to hit level nine, but to upgrade many expensive champions including the main carry of the comp Ao Shin. With a comp focused around four different five-cost champions, this comp has more than enough tools to beat anyone, it’s getting there that is the hard part. There isn’t a composition in the game that has a higher cap than this one. The win condition for Tempest Mage is simple get to level nine and upgrade the board with optimal champions.

Win Condition The perfect end game board.
#MAGE TIME MAGE HOW TO#
With the comp being very tricky to pilot, one of Upcomer’s TFT experts is here to show you how to terrorize your lobbies with this in-depth Tempest Mage guide that goes over each phase of the game, items, augments, positioning and more. Although its nowhere near the most played comp, the numbers don’t lie when it comes to the best performer.
#MAGE TIME MAGE CODE#
Play by yourself or host a room and share the room code with friends.Battle your way through increasingly difficult levels and see how far you can push your mage and develop a unique spell build!.Mage Time is a single or multiplayer rouge lite top-down dungeon crawler with elements of bullet hell style gameplay.
